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Roaming Bradley

Closed 2.2.8

Hi. Are these Bradleys interfering with the convoy? I can add the function of disabling these bradleys to the convoy plugin during the event

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Hard to tell really, They were acting rather strange. Camping certain places seemingly for no reason- Is there a modifier to use so Convoy NPC's can actually damage buildings ?

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Okay , i will try to tinker with adding weapons to the NPCs' - is there a way to set it to where if the NPC's chase to their maximum range set, then they will run back to the cargo? Currently what i'm seeing is players will aggro the npcs, then run to the edge of their chase range, then snipe from JUST outside of the npcs range. So the npcs run to player, cant reach player, run back a bit, then turn around and do it again. All the while players are sniping them for free as they just run back and forth haha

 

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