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How to add new enemies?

Closed 1.0.9

Hi, I was wondering how I can add new enemies. Since there is is only 3 types of enemies and I would like to have more than that how can I go about to making some more enemy types?

Example: A heavy Sledge enemy with more health than a regular Sledge or an enemy that uses and Multiple Grenade Launcher.

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Hi, if you are talking about which new types of NPCs are coordinated, then you need to make your own artificial intelligence for each of them. If you are talking about setting up the current ones, then this is in the plugin configuration. You gave an example using grenade launchers, you can change that, but adding new types of NPCs is not just a configuration revision, each type of NPC has its own AI that will work and that needs to be done

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Okay, so how would I go about cloning the sledge NPC and just making one of the sledges slower but more health? Would I have to actually modify the plugin to allow for the second sledge? Because I don't think its possible through the config alone.

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Never mind, I just figured out how to do it thanks for the help! (just one question before finishing up though)

My new NPC is called "Zombie" its just a Sledge but slower. How would I add it to the line with the type of target the Juggernaut guards? Sorry I'm not familiar with C#, I only have experience with Lua. Thanks!

image.thumb.png.b54018cf2d20a5319ee60e71494dc09b.png

Edited by JoshRosh

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Can you expand a little on that @JoshRosh you can just add another Sledge preset. What exactly are you trying to accomplish because unless I am mistaken you can accomplish what you are attempting without changing the CS file.

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