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kill code & remote c4

Closed 1.1.3 1.1.5

J2
J2

Posted

1.when i use the kill code,the bradley gones,but this show up ,also happened when the bradley goes to the sea。

2. The player can throw the remote c4 on the ground and wait for it to land, then blow up the bradley instantly。

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ZEODE

Posted

Thanks for posting this here.

1. I will release a fox for this soon.

2. There’s really not anything I can do about this, unless I made an option so that any deployed entities, including C4 which are within a certain radius of where Bradley lands are destroyed just before it lands and becomes vulnerable to attack? 

J2

Posted

I changed the speed of the cargo plane, Bradley may have a little displacement, so that he does not land where the flare dropped

maybe this way works

ZEODE

Posted

Yes there is a little difference in drop location if you have a high plane speed. This is related to tickrate and server FPS. Higher server FPS and tickrates mean more accurate drop position even with a faster plane. Lower tickrate and FPS servers cause this difference in drop location. But I was going to add a randomisation into the config to allow a similar thing to you describe to try and combat this. I have another couple of ideas I am working on too.

  • Like 1
ZEODE

Posted

Changed Status from Pending to Work in Progress

ZEODE

Posted (edited)

Changed Status from Work in Progress to Closed

Changed Fixed In Version 1.1.5

Edited by ZEODE
  • Like 1
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