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After update it turns PVP zone

Closed 1.1.6 1.1.7

MichuX
MichuX

Posted

Since beginning all Heli Signals were pure pve and no problem. After last update, after we defeat Heli, the zone gets PvP... All players from my server didn¨t like the idea of getting pvp zone instead of his heli and loot.

Please can we have at least a option for Pvp or pve at all?

Thank you in advance

ZEODE

Posted

This isn’t controlled by this plugin, and I haven’t changed anything which would do this, you must have another plugin which sets the crash site as a PvP zone.

Which plugins do you use which might set this?

MichuX

Posted

I use DynamicPVP plugin, but everything was correct until last update of Heli/Bradley. 

normal Heli / Bradley in game they get pvp zone but with heli signal / bradley drops didn´t before. Now it is assuming like normal ones in game. (Didn´t touch anything about DynamicPVP plugin)

ZEODE

Posted

Sorry it's taken so long to reply. I didn't realise the dev of Dynamic PVP has updated their plugin with new options. As of version 4.2.15 of Dynamic PVP, the dev added compatibility for my plugins.

There is a new config option which will fix this for you on their plugin. Under general options, make sure this is true:

"If the entity has an owner, don't create a PVP zone": true,

This should prevent the PvP zone being created.

ZEODE

Posted

Changed Status from Pending to Not a Bug

ZEODE

Posted

Changed Status from Not a Bug to Pending

ZEODE

Posted

On further investigation, it looks like there is a bug in Dynamic PVP which is still creating the PvP zone, I have reached out to Catmeat, the dev of that plugin to resolve.

MichuX

Posted

Thank you so much for the further investigation of the problem 😄

Lets see If the problem gets solved in the future about Dynamic PVP.

 

Love your plugins ❤️ 

Regards.

  • Love 1
ZEODE

Posted

I have fixed this another way, it will be on the next update which will drop later tonight or tomorrow.

  • Love 1
ZEODE

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

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