Jump to content

Bugs

Closed 1.3.3 1.3.4

"/ms run amount" now spawns all the meteors on the player location instead of randomly around the map

Edited by CaptainNebulous

Share this comment


Link to comment

Edit - I don't think this is working properly. There are no errors reported in console however I don't think it's triggering meteor showers.... at least not using the player count settings.

Share this comment


Link to comment

It can't be.
The command works exactly the same as the timed event, so if command doesn't work - the event shouldn't too.
I tested it and for me it works correctly, maybe you messed something up with config?
Fell free to send it here or in DM.

  • Like 1

Share this comment


Link to comment

I will try with a fresh config in the morning then get back to you. I was thinking maybe one of the updates changed the config causing the old config to break or something. 

Share this comment


Link to comment

Yep. It was somehow a corrupted config. Not sure how it happened as I don't really change this config very much. But it's fixed now with a config reset. 

Share this comment


Link to comment

I am, however, seeing this 

 

08:16 [Error] Failed to call hook 'OnWeaponFired' on plugin 'MeteorEvent v1.3.3' (NullReferenceException: Object reference not set to an instance of an object)
  at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <9e85059cbdd545fca6dc86650f750044>:0 
  at Oxide.Plugins.MeteorEvent.DamageNode (OreResourceEntity node, BasePlayer player, System.String prefabName) [0x0022a] in <8060ac720c884454b9ab0f2833b536a1>:0 
  at Oxide.Plugins.MeteorEvent.OnWeaponFired (BaseProjectile projectile, BasePlayer player) [0x0009d] in <8060ac720c884454b9ab0f2833b536a1>:0 
  at Oxide.Plugins.MeteorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048d] in <8060ac720c884454b9ab0f2833b536a1>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 

 

Share this comment


Link to comment

This is what I have for the custom item drop

 

  "Big Meteor - Bonus Items": [
    {
      "Chance (0-100)": 25.0,
      "Shortname": "scrap",
      "Amount": 1000,
      "Skin ID": 0,
      "Display Name": ""
    }

 

Share this comment


Link to comment

OK So I fixed that, lastly I get this when the plugin unloads.... no biggie tho

 

[Oxide] 13:36 [Error] Failed to call hook 'Unload' on plugin 'MeteorEvent v1.3.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.)
  at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.MeteorEvent.Unload () [0x000f7] in <d581f2ed2faa4333989e9b5b580f7931>:0 
  at Oxide.Plugins.MeteorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00693] in <d581f2ed2faa4333989e9b5b580f7931>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0  

 

Share this comment


Link to comment
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.6k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.