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Rendering Bug

Closed 1.3.1 2.0.0

Hello. Have confirmed through testing and further confirmed via player reports that there is some sort of rendering issue that happens with the large meteors. There are instances where some players can see their nodes and others can't - however the collider can still be there for the player who can't see them. That's really the problem is players running into a giant invisible collider. And the way I use this plugin on my server is only for the large meteors so it can be an issue hehe.

Would love if this could get fixed. 

Edited by CaptainNebulous

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Hey! It's an issue that i need some time to investigate.
I am not the best on entity networking and need to learn a bit more.
The problem is with the "size increase" objects that's connected to different network group than rock. This is why it causes the problems.
When i'll find a solution for that i'll update it in the same day 🙂

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Thanks for the quick response! 

Unfortunately I'd consider this sort of high priority but I understand that it may take time to fix.

Also of note is the collider blocks Bradley so at times to some players Bradley appears to be unable to move, but the player can't shoot through the collider either XD

So it is currently the status of "borderline" removing the plugin until fixed.

Edited by CaptainNebulous

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When i'll find an solution for that i'll make whole plugin rewrite to make it less-performance impact and look better when flying.

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