Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Spawnpoint Identification

Pending 2.1.6 2.1.7

It would appear that when trying to Move/Remove a custom spawn point, and also when the console logs navmesh missing that the wrong ID is reported...

When Removing a spawn of Value "1" with 1 bot, it says there are less then 1 bots
When console reports a bad navmesh the ID of the spawnpoint is Lower then reported.

With the Navmesh 20 and 21 in-game turned out ot be 20 and 19...

navmesh.png

remove.png

  • Like 1

Share this comment


Link to comment

About Us

Codefling is a forward-thinking platform for developers to share and monetize their work from plugins to game assets and everything in-between.

6,253 files sold to 575 customers and $91,267 of payments processed this year!

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.