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Bot spawns on Custom Map

Closed 2.1.6

Hello, I'm hoping someone can help. I recently purchased a map on here called The Divide. It has 3 custom monuments i believe. One is called Aquadome for example.

Is there a way to have bots spawn at custom monuments like aquadome without exploring it previously?

For Example: I bought the map for something new to explore and I feel like if I no clip and fly to all the custom monuments to spawn bots I kind of ruined the experience of exploring it if that makes sense.

I dont see a way to do this under custom spawn point text file (looks pretty empty). If this is possible can someone give an example cfg of what it should look like?

 

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Keirox has completed the problem with a fix on its custom map (Hawkridge).

The problem is not with the plugin...

Edited by Tschuderhu
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I realised this is an old question but, just for closure, you would need to go to all the locations in game in order to add spawn points.
The only way around it would be if the map author, or someone else, provides a pre-made BotSpawn data file to go with the map.

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Hey @Steenamaroo, sorry to reopen the thread... there's no way to use the ncp_spawners from rustedit? I would like to make a prefab where the NPC's spawn there but can't find how.

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I don't think RustEdit uses the native spawnhandler so, as far as I know, there's no easy way to grab the spawnpoints it'll be using.

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Finally I found how, there's a file called Oxide.Ext.RustEdit.dll, you must add at ...\RustServerFiles\RustDedicated_Data in your server et voila!
 

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Oh, sure...RustEdit can have npc spawners.
They're not BotSpawn, though.

Sorry, I thought you were aware of that and wanted BotSpawn profiles, specifically, at custom monuments.

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