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Cooldown

Closed 1.0.15 1.0.17

BoobleJ
BoobleJ

Posted

Not sure how the cooldown works...  I gave a player a stack of Heli Signals and they were able to call in a Heli one after another.

Bypass Cooldown is not granted. Please clarify how this works. I was expecting the signal to go right back into the players inventory, or get a message when trying to throw it down. What am I missing?

ZEODE

Posted (edited)

Hi, in order to help you, can I first see your config file please?

Note: Make sure you have enabled cooldown in the config. By default it should be enabled like this:

"Player Cooldown (seconds) Between Calls (0 = no cooldown)": 3600.0,

But if it is set to 0.0, then no cooldown is set.

Edited by ZEODE
ZEODE

Posted

Thanks for that, I narrowed the issue down and its fixed in the latest update. Thanks for the report. 🙂

ZEODE

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.0.17

BoobleJ

Posted

I updated to 1.0.17 and still encountering the issue. The cooldown doesn't seem to be working, unless admins have no cooldown by default? Using the same config I uploaded earlier.

image.png.37dc15f3ac7b1973cafb800ed643475c.png

BoobleJ

Posted

So, just realized that the plugin is still on 1.0.16. It looks like you will need to upload 1.0.17 so we can download. I'm getting 1.0.16 every time I download.

ZEODE

Posted

The version I uploaded is 100% 1.0.17, I just checked. Try deleting your browser cache and then re-download.

BoobleJ

Posted

TY, clearing cache resolved the issue. 

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