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Bases spawning

Closed 2.6.9

MercedesCLA45AMG
MercedesCLA45AMG

Posted

Im getting players lagging and stuttering in the same spot whenever a base spawns in. Since the last time this happened when i boosted my server i never removed the boost so it can comfortably handle it i have 8 nightmare bases and 2 of each other level bases, ty

nivex

Posted

hi, post your copypaste config

nivex

Posted

"Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15,

this should be 5

yw

MercedesCLA45AMG

Posted

so i tried 5 and it reduced it so its not as bad so i tried 3 and still lagging on spawning them in sorry

nivex

Posted

i didn't change anything that would affect spawn lag. last update was zone manager fixes and UI so I wouldn't know the cause

go here:

private IEnumerator EntitySetup()

find this:

checks = 0;

add this on the next line:
 

yield return CoroutineEx.waitForSeconds(0.01f);

beyond this it would just be your server if its still lagging

MercedesCLA45AMG

Posted

amazing Great job all fixed. so what happenes when you release an update.

nivex

Posted

ill keep it in the update. it won't hurt anything being there

  • Like 1
nivex

Posted

Changed Status from Pending to Closed

MercedesCLA45AMG

Posted

So right as i get the chat message A {expert} raidable base event has opened at {R28} You are {3128m} away i am still getting a small lag spike. my server has a good amount of ram and yesterday i increased it to CPU Clock Speed: 4.2Ghz (6 Cores\12 Threads) (Included) => 5.2Ghz+ (16 Cores\32 Threads) (OC Extreme Performance)  and it still happening but only when that message comes into chat.  Sorry to bother you again.

nivex

Posted (edited)

i get lag on a freshly wiped test server using a 2k map and spawning a nightmare with 1 person online running at 4.2+ GHz

it doesn't matter if i use /paste or /rbe both plugins are affected. it isn't the plugins causing the lag. its the rust update causing it

hopefully the next forced update fixes it

Edited by nivex
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