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Epic Loot & Skill Tree

Closed 1.1.6

My players are noting that they aren't seeing any increase in Epic Loot drops, despite also having the appropriate Skill Tree perks. What settings dictate the chances and how does the Skill Tree work with those chances? Are they additive or multiplicative? 5 points in Skill Tree should give them a 25% chance to get Epic Loot -- at least that how it appears to read. 

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The chances are multiplicative of the default values.

 

For example, if you have a base chance of 5% to find an item in a crate_normal_2 container, and then have a 25% boost from the Skill Tree nodes, your chance would be modified to 6.25%

If you set the boost to 100%, the chance would instead be 10%. It scales based off of the default loot chance values.

 

  "Loot crate info": {
    "Should we use the default item loot table for the below containers?": true,
    "Containers and their chance for an enhanced item to spawn": {
      "crate_normal_2": 1.0,
      "crate_normal": 5.0,
      "crate_elite": 15.0,
      "crate_underwater_basic": 6.0,
      "crate_underwater_advanced": 12.0,
      "heli_crate": 10.0,
      "bradley_crate": 10.0,
      "codelockedhackablecrate": 10.0,
      "codelockedhackablecrate_oilrig": 10.0,
      "crate_tools": 1.5
    },
    "Barrels and their chance for an enhanced item to spawn": {
      "loot-barrel-1": 1.0,
      "loot_barrel_1": 1.0,
      "loot-barrel-2": 2.0,
      "loot_barrel_2": 2.0
    }
  },
  "Corpse loot info": {
    "Corpse types and their chance for an enhanced item to spawn": {
      "scientistnpc_heavy": 3.0,
      "scientistnpc_cargo": 1.0,
      "scientistnpc_cargo_turret_any": 1.0,
      "scientistnpc_cargo_turret_lr300": 1.0,
      "scientistnpc_ch47_gunner": 1.0,
      "scientistnpc_excavator": 1.0,
      "scientistnpc_full_any": 1.0,
      "scientistnpc_full_lr300": 1.0,
      "scientistnpc_full_mp5": 1.0,
      "scientistnpc_full_pistol": 1.0,
      "scientistnpc_full_shotgun": 1.0,
      "scientistnpc_junkpile_pistol": 1.0,
      "scientistnpc_oilrig": 1.0,
      "scientistnpc_patrol": 1.0,
      "scientistnpc_peacekeeper": 1.0,
      "scientistnpc_roam": 1.0,
      "scientistnpc_roamtethered": 1.0
    }
  },

 

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