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Some bases not despawning and are starting to clutter the map.

Pending 2.6.7

0athbound
0athbound

Posted

Some bases have been completed by players and never respawned and others look like they were never touched and either didn't despawn at all or partially despawned. Sometime the base is despawned but the outer wall is left behind, or maybe a few doors are just left floating.

I have noticed a few here and there over the last week but now it's starting to get bad. If I fly over the map, I see at least five of these leftover almost immediately. 

I have read other supports requests on a similar topic but haven't been able to find anything useful to resolve this. Is it something within my Raidable Bases config or should I contact the dev of copypaste?

Hoping to get this sorted out for good before wipe next Thursday. Any help is appreciated.

nivex

Posted

heya, if you're using linux then the solution to have your host install the libgdiplus which is required to convert byte arrays to bitmap which are commonly in the copypaste files. that machine (not server) would need restarted after that library is installed.

if not using linux then I wouldn't know. the only answer for windows that i'd have is the server isn't being shut down correctly.

0athbound

Posted

I use a dedicated server host that uses a browser based UI. When I restart the server, I simply click a "restart" button. I assumed this was a "correct way". Do I need to use "o.unload *" to unload all plugins before restarting the server or something?

This is a really frustrating issue bc I run a PVE server where Raidable Bases are an enormous portion of our content and also the most expensive premium plugin that I am aware of, not to mention other 3rd party base packages on top of that. So there's no way I am going to get rid of the plugin and there are obviously no other plugins like it as an alternative.

This issue of bases not despawning is basically ruining the server and I am desperate to find a fix for this before Thursday.

nivex

Posted

i would need to know what operating system the machine is running, and server log (not oxide log) would be helpful

this just doesn't happen on a windows machine under normal conditions. something would be causing it

like i said for linux the problem is definitely libgdiplus missing

0athbound

Posted

I contacted the host provider to confirm that the server is running on a Windows machine and it is. I will attach my server log to this reply. I converted it to a json file, as .log is not supported by this platform. I really appreciate the help. 

serverlog.json

nivex

Posted

the server log stops when the plugin loads the loot tables, so there's no info available really

nonetheless, I've updated the despawn method in the 2.6.8 update. this requires the forced Rust update to compile

let me know if you have anymore issues=]

  • Like 1
0athbound

Posted

Thank you for the help and all of your great plugins. My server would be a terribly boring place without all of your hard work.

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