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Explosion on player when Bradley is killed.

Closed 1.4.6

MonkyD
MonkyD

Posted (edited)

As title, immediatly after a Bradley is destroyed there is a napalm explosion on the players position.  I have disables (set to false/0) all Grenade, Molitov, Hard mode and Napalm settings. Last ditch is set to Radius 10, amount 3 and target player true. Despite toggling these settings to different configuration the explosion still happens on the players location when the Bradley is destroyed. 

 

Edit: Disabling the airstrike stops this behaviour.

Edited by MonkyD
addition
Paul H.

Posted

is the same for me with the error message

 

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0

at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <add6718182374671895bbfcde581d551>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

(19:42:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0

at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <add6718182374671895bbfcde581d551>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

(19:42:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0

at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <add6718182374671895bbfcde581d551>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

(19:42:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0

at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x001f2] in <add6718182374671895bbfcde581d551>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

(19:42:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <ef898b6b16f547b29232eecc84bea530>:0

at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x001f2] in <add6718182374671895bbfcde581d551>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

 

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