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small fix

Closed 1.0.1

I ran into a problem see if you can look at it

H9, H10, i9, i10 when shooting a gun get kicked from the server can anything else to kill is fine, the error I get from my server is below, I use hosting service,
I hope what below helps

ullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0003a] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0
  at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00413] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0
  at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e3] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
 
(Filename: <718b8cb2028d4e3a878bc3d6dc01b8d4> Line: 0)
/76561199324987192/Tamka kicked: RPC Error in CLProject

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This is a mistake with some NPCs, I can't control them, the developers are constantly making changes to them. But players should not kick because of their killing

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