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Hackable Crate issue Chinook Event

Closed 2.0.5

I am having a persistent issue with players being unable to loot the hackable crate after all the NPC's are killed.  They get a message saying they cannot loot the crate because it doesn't belong to them.  Is there something I need to do or change in the plugin to fix this or could this possibly be a conflict with some other plugin?

 

{
  "Настройки": {
    "Adjusting the smoothness / speed of the drawer descent": 0.7,
    "Block radius of buildings during the event": 40,
    "Reset timeout": 60,
    "Time to self-destruct (If nobody starts hacking)": 900,
    "Minimum number of players to start an event": 2,
    "Once in how many hours a chinook will fly": 1800,
    "Maximum items in 1 box": 10,
    "Use standard loot in the box (If false, your loot will drop out)": false,
    "Use custom positions ?": false,
    "Custom positions (/chinook addspawnpoint)": []
  },
  "Настройка отображения на картах": {
    "Create a marker on the G map?": true,
    "Marker names": "Special cargo",
    "Marker color": "#54bbb4",
    "Marker transparency": 0.4,
    "RustMap labels": false,
    "Image for RustMap map label": "https://i.imgur.com/x6qoCaK.png"
  },
  "Настройка нпс": {
    "Spawn NPCs near a crate?": true,
    "Number of npc": 6,
    "Health nps": 250,
    "Random NPC nicknames": [
      "Patrol Commander",
      "Special Cargo Chief",
      "Shipment Supervisor"
    ]
  },
  "Выпадаемые предметы": [
    {
      "Short name": "hazmatsuit.spacesuit",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 1,
      "maximum amount": 1,
      "Item drop chance": 70
    },
    {
      "Short name": "metal.facemask",
      "Skin ID ": 1886184322,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 1,
      "maximum amount": 1,
      "Item drop chance": 20
    },
    {
      "Short name": "door.double.hinged.toptier",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 1,
      "maximum amount": 2,
      "Item drop chance": 30
    },
    {
      "Short name": "rifle.bolt",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": true,
      "Minimal amount": 1,
      "maximum amount": 1,
      "Item drop chance": 40
    },
    {
      "Short name": "rifle.lr300",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 1,
      "maximum amount": 1,
      "Item drop chance": 15
    },
    {
      "Short name": "rifle.ak",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 1,
      "maximum amount": 3,
      "Item drop chance": 40
    },
    {
      "Short name": "supply.signal",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 3,
      "maximum amount": 5,
      "Item drop chance": 60
    },
    {
      "Short name": "metal.refined",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 25,
      "maximum amount": 50,
      "Item drop chance": 70
    },
    {
      "Short name": "explosive.timed",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 10,
      "maximum amount": 20,
      "Item drop chance": 45
    },
    {
      "Short name": "ammo.rifle",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 100,
      "maximum amount": 120,
      "Item drop chance": 15
    },
    {
      "Short name": "scrap",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 300,
      "maximum amount": 500,
      "Item drop chance": 100
    },
    {
      "Short name": "surveycharge",
      "Skin ID ": 0,
      "Item name": "",
      "blueprint?": false,
      "Minimal amount": 10,
      "maximum amount": 15,
      "Item drop chance": 70
    }
  ]
}

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