Report reply Bowabos Posted June 6, 2020 When setting "smallwaterbottle": { "probability": 21, "maxStack": 1, "minStack": 1, "blueprintChancePercent": 0, "skins": [] }, I do get a Small Water Bottle in the foodbox, however it is empty. I suspect the object to inject is more complex and need to provide the quantity of liquid that is to be put inside. Found this info the the Oxide forum if it helps... private Item BuildItem(int itemid, int amount, ulong skin) { if (amount < 1) amount = 1; Item item = ItemManager.CreateByItemID(itemid, amount, skin); if (itemid == 927253046) // water bottle item.contents.AddItem(ItemManager.FindItemDefinition(112903447), 250); if (itemid == 547302405) // water jug item.contents.AddItem(ItemManager.FindItemDefinition(112903447), 500); return item; } https://oxidemod.org/threads/water-jug-and-small-water-bottle-are-empty.24617/ Quote Share this comment Link to comment
Report reply Steenamaroo Posted June 6, 2020 Hi, Thanks for the info. I've actually added this to CustomLoot already so it'll be in the next update. I've added a config option per container type for water fill percentage. 1 Quote Share this comment Link to comment
Report reply Steenamaroo Posted July 22, 2020 Changed Fixed In to 1.0.5 Quote Share this comment Link to comment