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reload crash + npcs doesnt work

Closed 1.0.3 1.0.4

Ondraasek
Ondraasek

Posted

hey, after latest version scarecrows are not moving, others yes, using better scarecrows and when I reloaded plugin, it was cycled and crashed whole server.

it was spamming to console this:

thank you

 

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.happy[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.happy[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? scarecrow.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.pumpkin.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? scarecrow.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.pumpkin.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.happy[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.pumpkin.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? scarecrow.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? gravestone.wood.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.happy[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? scarecrow.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.pumpkin.deployed[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 01:05:30 | Calling kill - but already IsDestroyed!? skullspikes.deployed[0]

The_Kiiiing

Posted

The problem with the npcs not moving is not caused by this plugin. I just tested it and it works totally fine. The reload problem will be fixed with the next update

The_Kiiiing

Posted

Changed Status from Pending to Work in Progress

Ondraasek

Posted

Hey Sorry, I figured out that its Better Scarescrow plugin problem, Facepunch bring new AI yesterday. Just that console, reloading problem, thanks a lot

The_Kiiiing

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.0.4

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