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Multiple bradley spawn help

Closed 1.3.3

Hello I was trying to figure out how to setup multiple spawns. I saw the spawns per map and tried to make a default2 and 3 within the default section below it and then copied and pasted the default config section and changed it to default2 and 3. When I load the plugin it spawns 1 and then says

 

[RoadBradley] Couldn't find suitable road for bradley with profile 'Hard' on route 'default'.
[RoadBradley] Couldn't find suitable road for bradley with profile 'Hard' on route 'default2'.

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if you use for all profiles the same road it cannot find another suitable because its already occupied. you need to specify other roads or change amount of bradleys per profile spawn.

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Can you go into further detail about the roads? In the default I see road IDs is blank so does it randomly choose a road from somewhere? Also is the road the same as route? When loaded up it mentiones route 'x_Edited' set and added as purchasable bradley route.

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If you want 2 hard bradleys on any road all the time you can do it like that
 

    "default": {
      "Tank Route - Road IDs (Random, if more than one)": [],
      "Tank Route - Use all default roads": true,
      "Tank Route - Use longest path": false,
      "Tank Route - Remove first and last checkpoints": 3,
      "Spawns - Announce Spawn": true,
      "Spawns - Announce Kill": true,
      "Spawns - Respawn Time (in seconds)": 1800,
      "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120,
      "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": {
        "2": 0
      },
      "Spawns - Chance": {
        "Hard": 1
      }
    }

 

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Hello, I used this config to spawn three Bradleys on the map but I am getting a fair amount of console spam and not sure if I should change anything because the tanks seem to spawn just fine and their pathing on default roads works well from what I can observe in-game. 

the console reads:

(10:50:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby:

(10:50:16) | [RoadBradley] Entity ShortPrefabName: american_beech_d

(10:50:16) | [RoadBradley] Entity ShortPrefabName: birch_small_temp

(10:50:16) | [RoadBradley] Entity ShortPrefabName: pine_b

(10:50:16) | [RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley!

(10:50:16) | [RoadBradley] It can be also a road that bradley cound't reach!

(10:51:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby:

 

and it seems to be doing that almost constantly, every 1 minute.

I'm pretty new to all of this so any help would be greatly appreciated. Basically I want to disable /buytank if possible and just have 3 tanks always patrolling random roads. 

 

Edit: was just able to observe the issue in-game but no idea how to fix it. The tanks in question seem to be spawning a few yards off the roads and inside a clump of trees, becoming stuck.

Edited by 0athbound

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