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Conflict with Epic Loot

Closed 3.1.5 3.1.6

BetterDeadThanZed
BetterDeadThanZed

Posted

I use the Epic Loot plugin (https://codefling.com/plugins/epicloot). I just found out from one of my admins that if you have epic loot in your inventory, go into admin mode and back to a player mode, any items that you have that had a modifier from the Epic Loot plugin become regular items. Their Epic status goes away. I have sent a message to imthenewguy as I am unsure if this is something that needs to be resolved on his end or yours.

  • Like 1
Xray

Posted

Hello @BetterDeadThanZed

My plugin takes a backup of your rust items (the Item class)
Removes them
And once you return to player it gives them back
I cannot take into account if the items in your inventory have some kind of unique value set by a third-party plugin My suggestion is you turn off the separate inventories function
Hope you understand 🙂

Xray

Posted

Changed Status from Pending to Work in Progress

BetterDeadThanZed

Posted

Turning off seperate inventories is half of the reason for having this plugin. Without that ability, the plugin has no use for me.

  • Like 1
Xray

Posted

Hello @BetterDeadThanZed

I had a talk with the imthenewguy dev of EpicLoot and the Conflict "should" be solved as of version 3.1.6

 

Xray

Posted (edited)

Solved?

Edited by Xray
BetterDeadThanZed

Posted

A quick test seems to indicate it's fixed. I spawned in 3 epic items, went into admin mode, back to player mode and the epic items retained their epic properties.

  • Like 1
Xray

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 3.1.6

Xray

Posted

Changed Status from Pending to Closed

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