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npc health

Closed 1.0.5

One Shot
One Shot

Posted

npw = 0, is that like a low setting,  to increase would I just need to chnage 0 to 100 for example

Fruster

Posted

If 0, then this is default health. If you need 100, set 100. If you need 500, then set 500

  • Like 1
One Shot

Posted

Also to save me creating a new support  message, Can you make it so we can adjust the behavor of the Npc, Currently i notice players can pretty much walk right past the Npc and the Npc dont shoot, They seem real easy to kill and are not much of a threat to players

Fruster

Posted

NPCs prefab, experimental setting, it is not known how the NPCs will behave. You can try different types of npc

One Shot

Posted

is there a list of types of Npc to try, sorry dont play much Rust and still new to  creating a Rust server

Fruster

Posted

i mean NPCs type in config file from 0 to 19

Fruster

Posted

Changed Status from Pending to Closed

One Shot

Posted

yeah thanks i found it,  the npc just seem to do nothing but i wil lfigure it out, If you can make the npc more aggresive to players that would be good becasue people can just round around looting the crates and drops and the npc dont do anything to stop them,  may just be a setting i need to change,  i have put the npc to the Bandit Guard  but they just stand there

anyway thnaks,  plugin is really cool

 

Fruster

Posted

You are welcome, if you have any questions, you can send me a message

  • Like 1
One Shot

Posted

will do thanks, is it better to send message here via support or can i send you message directly ?  

The Npc btw seem to act ok when set to "roam"  but you still have to get close before they see you.

I think the only thing that i would lik to be changed is for the NPC to see a player a little further away but other than that im glad i bought the plugin, its really good

 

Fruster

Posted

OK.  Thanks.  Better message me directly

  • Like 1
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