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zone manager noGather

Closed 2.2.73

Hi

it is pissible with a no gather to glitch the rewards. everytime you touch a stone or ore you will get a reward.

a part from trees you only get the reward one time. but not from stone or ore they give unlimted rewards. 

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8 hours ago, RubberDolly said:

Hi

it is possible with a no gather to glitch the rewards. everytime you touch a stone or ore you will get a reward.

a part from trees you only get the reward one time. but not from stone or ore they give unlimited rewards. 

Rust Rewards supports Zones.  Set these zones to Zero multiplier. so when the player attempts a pick up it will fail.

The plugin can also store zone modifiers. These are on top of other multipliers, so you you could have zones with increased of decreased rewards. This is store in /data/RustRewards-Zones.json Here is a sample, it contains one line per zone id and multiplier:{"65251237": 1.5}

Alternatively if it is a pvp arena make sure it is free of nodes if you want them to still get pvp experience.

Since the block of the gather is occurring after the trigger OnDispenserGather fires there is no way for me to block this without checking other plugins outcomes.  That is out of scope due to the number of plugins and complexity to support them all.

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