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starting problem

Gremlins 1.2.1 1.2.2

Hello my friend

I insert the map after the wipe installed all the updates and the map doesn't run on the server

only I receive the same fault again and again

 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ArgumentException: Invalid path

at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <fb001e01371b4adca20013e0ac763896>:0

at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <bd55da73323340f6bdbb8f35571e6ed4>:0

at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <bd55da73323340f6bdbb8f35571e6ed4>:0

at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <bd55da73323340f6bdbb8f35571e6ed4>:0

at World+<Spawn>d__85.MoveNext () [0x000f4] in <bd55da73323340f6bdbb8f35571e6ed4>:0

at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00655] in <bd55da73323340f6bdbb8f35571e6ed4>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0

 

(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

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