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conflict

Not a Bug 2.0.6

beetle
beetle

Posted (edited)

When I use a plugin called Item Puller together, there is a conflict in the UI and the Item Puller UI does not disappear. Is there a solution?

Edited by beetle
Notification of incompatibility with Item Puller
ThePitereq

Posted

29 minutes ago, beetle said:

When I use a plugin called Item Puller together, there is a conflict in the UI and the Item Puller UI does not disappear. Is there a solution?

Write to the Item Puller plugin owner. 

beetle

Posted

The plugin is in umod, is it ok if I give the name of this plugin without permission? And that plugin has a support ticket stopped 11 months ago.

ThePitereq

Posted

Hm, as i see it should work. Idk why it doesnt close the UI.
You can try changing container prefab name in my plugin config and add this container to other's plugin blacklist. It should fix your issue.

beetle

Posted

Are you asking me to exclude item containers registered in Vquarry from ItemPuller?

ThePitereq

Posted

11 minutes ago, beetle said:

Are you asking me to exclude item containers registered in Vquarry from ItemPuller?

Yes, maybe somehow it doesnt support containers in long range. The hook should work, but why it doesnt work? Probably not updated plugin.

beetle

Posted

I found some new information.

When I close the fuel box and exit the UI, the Item Puller UI continues to remain on the screen; when I close the resource box and exit the UI, no UI remains on the screen.

If I close the fuel box and exit the UI two consecutive times, the UI will not disappear from the screen unless I reconnect to the server.

If the corresponding plugin cannot be used without disabling one function of another plugin, it has already ceased to be a plugin. Is there another way?

ThePitereq

Posted

1 hour ago, beetle said:

I found some new information.

When I close the fuel box and exit the UI, the Item Puller UI continues to remain on the screen; when I close the resource box and exit the UI, no UI remains on the screen.

If I close the fuel box and exit the UI two consecutive times, the UI will not disappear from the screen unless I reconnect to the server.

If the corresponding plugin cannot be used without disabling one function of another plugin, it has already ceased to be a plugin. Is there another way?

Fuel Box and Resource Box are the same container types so it is not logical that one closes and another isn't.

beetle

Posted

Can it be fixed by excluding the fuel box?

I am not the author of the plugin and do not know how to adapt it.

Can you please describe the procedure in detail because I don't know which one to improve?

beetle

Posted

If this conflict cannot be fixed, it should be clearly stated.

beetle

Posted

Item puller is a free plugin, so you can update your hooks and make them the latest version.

Isn't it possible with a developer as good as you?

ThePitereq

Posted

21 hours ago, beetle said:

Item puller is a free plugin, so you can update your hooks and make them the latest version.

Isn't it possible with a developer as good as you?

The problem is mine plugin supports the OnLootEntityEnd hook. If the Item Puller plugin doesn't close their UI, the problem is in IP plugin, not mine. I can't do anything with that.
 

Quote

You can try changing container prefab name in my plugin config and add this container to other's plugin blacklist. It should fix your issue.

This is all i can advise. I can;t do anything about your plugin not working correctly (last updated 2 uears ago) with mine plugin that is constantly updated.

ThePitereq

Posted

Changed Status from Pending to Not a Bug

ThePitereq

Posted (edited)

I don't know why this plugin UI doesn't close. I can't do anything about that.
Mine plugin works on EXACTLY the same hook as the ItemPuller. Can't say why ItemPuller UI is not closing.
Mine plugin:
image.thumb.png.7f964e7f7fa527728baa3f1fdb75ea9d.png

ItemPuller:
image.png.ae7f75b69e5369109cc1dc8137366062.png

I've searched a little bit and found that ItemPuller should also use the OnPlayerLootEnd hook in order to close in all possible cases.

Edited by ThePitereq
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