Jump to content

ArgumentException: Invalid path

Not a Bug 1.1.5 1.1.6


LoadPrefab - should start with assets/ -
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

ArgumentException: Invalid path
  at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <fb001e01371b4adca20013e0ac763896>:0
  at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f7d36f513db34843a3b3c9ed539da448>:0
  at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f7d36f513db34843a3b3c9ed539da448>:0
  at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f7d36f513db34843a3b3c9ed539da448>:0
  at World+<Spawn>d__85.MoveNext () [0x000f4] in <f7d36f513db34843a3b3c9ed539da448>:0
  at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00655] in <f7d36f513db34843a3b3c9ed539da448>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

 

Is anyone else getting this??
 

Share this comment


Link to comment

After the Rust developers no longer supported the Rock Splash A prefab, it was deleted from the map. Also all NPC spawners have been deleted. If you want to have NPCs, you can simply insert them again with Rust Edit.

Share this comment


Link to comment
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.7k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.