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buyraid

Closed 2.4.9

Ateszahun
Ateszahun

Posted

Hi Nivex!

 

We have a custom 12 raid island around the original map, the XXX spawnfile used in the main configuration file, and after exactly 6 island is occupied, i get the following error message with the latest version, when i try to buy a raid... Same map on the development server with random base spawns are spawning down the raids on these dedicated islands without an issue, just the buy command seems to have some unwanted check.unknown.thumb.png.ed3b5689245c62aa44a372923d891125.png

RaidableBases.json

nivex

Posted

hi there. I thought I answered you already?

config looks fine

this is not an error, and that message is always shown. everything uses a queue now as every single spawn point must still be evaluated

 

Ateszahun

Posted

Sorry the problem is : only 6 buyraid working not 12. 

Ateszahun

Posted

The rest of the 6 open and available island is never evaluated under the queue, only will spawn a new, if the 1 is get free from the other 6 where the buyraid was able to spawn a base. The islands are clear, the spawnpoint is in the middle, and as i mentioned, on the development server, where we randomly spawn bases, all 12 island evaluated by good, since raidbase is spawned. WE set the range to 4999, but not sure it is good, and there is any distance evaluation or anything else cause this? Let me know, what shall i provide or i can give the server adress, if you want to look it at live.

nivex

Posted

all spawns are evaluated under the queue with no exceptions

please provide the config 

 

Ateszahun

Posted

here is short video .  

 

which configuration do you want?

 

 

 

nivex

Posted

wdym? the rb config

nivex

Posted

ok will check this out thanks

nivex

Posted

im not able to reproduce this issue. i had 10 bases spawn without issue

there is a bug where debug does not work, here is the fix and this will help figure out your issue too:

add this code to line 998 in the .cs file on a new line

image.png.49c49eb20758c75e6f81aaeb754feb8a.png

Quote

PrintDebugMessage(LastMessage);

afterwards install the edited .cs and run rbe debug when you experience the issue again

Ateszahun

Posted (edited)

We found the problem with the help of debug. Thank you for your patience.

 

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (27.4, 0.2, 2293.5)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2333.9, -0.3, 285.5)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2202.7, 0.2, 1796.2)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (2287.4, 0.4, 1401.0)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (2287.4, 0.4, 1401.0)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-496.5, -0.6, -2326.6)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2332.8, -0.8, 1206.0)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (718.8, 0.3, 2286.4)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (1740.4, -0.1, 2187.9)

PREVIOUS DEBUG: Blocked by ladder.wooden.wall (27.4, 0.2, 2293.5)

Edited by Ateszahun
nivex

Posted

good stuff. where did they place the ladders at? I am always looking for new ideas to improve the custom spawn points as pretty much anything can block their spawn =/

Ateszahun

Posted

To the edge of the island because they can't jump 🙂, I solved it by increasing the veil, so now it breaks these too. I don't understand what could have happened in version 2.4.4, it hasn't done this yet.

image.thumb.png.eaa9e5f554970dfbea5e07261d85fabf.png

nivex

Posted

ah okay glad its solved then

nivex

Posted

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