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Object not set Error

No Response 1.0.6

I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level. 

Error is 


Object reference not set to an instance of an object.   at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0     at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0     at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0     at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0     at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 

 

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Update: It doesn't matter if it's backwards or forwards. Also happens if you mount the wrong zipline (direction). I've had it happen when vanished as well.

Edited by Tiddy

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On 6/6/2022 at 7:35 AM, Tiddy said:

I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level. 

Error is 


Object reference not set to an instance of an object.   at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0     at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0     at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0     at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0     at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0     at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 

 

Fixed

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