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gathering rates

Pending 2.2.27

NHGaming
NHGaming

Posted

Hi, I'm running Loottable v2.2.27 following the November Rust update and encountering a gathering issue.

Ore nodes and trees initially give normal vanilla resources after a server restart, but later begin producing approximately half their normal total yield. Metal nodes also disappear without their normal finishing effect and stop awarding HQM.

Unloading Loottable did not immediately restore the affected nodes. However, after removing the plugin and restarting, gathering has remained normal.

I reviewed the source and noticed that LootManager.RefreshLootImpl() clears and rebuilds ResourceDispenser.containedItems and finishBonus, then calls dispenser.Initialize() on existing dispensers.

Could this cause resource dispenser state inconsistencies after a loot refresh, particularly following the November Rust update?

I'd also appreciate an option to refresh loot containers without modifying ore nodes, trees, or other resource dispensers, since I'm using vanilla gathering rates.

Thanks!

NHGaming

Posted

i'm using the option through config folder

 

NHGaming

Posted

Just tried a fresh install from scratch and still happening when using standard method not through config. There is no table at all in Loottbale2/lootimage.png.53923c0387833afda2a81a2c0c35439a.png

NHGaming

Posted

Hey, just wanted to give you an update on the resource gathering issue we've been troubleshooting.

After a lot of testing, I confirmed that the problem was still happening on a fresh map with Loottable completely removed, so your plugin wasn't required for the issue to occur.

We eventually narrowed it down to an old, unsupported version of BetterVanish. I noticed the gathering issue appeared after hitting a resource node while vanished and then finishing it after becoming visible.

I removed BetterVanish, restarted the server without wiping the map, and gathering returned to normal. I then built a custom replacement with safer harvesting protection, and everything has continued working normally through extended testing. Full resource yields and finishing bonuses are back.

While I can't say with 100% certainty that BetterVanish caused it, the evidence points strongly in that direction.

Sorry for putting you through all that troubleshooting when it appears Loottable wasn't the problem. I really appreciate your time and patience. Thank you!

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