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Locked crate error and fire

Pending 1.9.0

Caroleenje
Caroleenje

Posted

Hi,
Since the update, there are errors popping up after each Bradley kill, and the crates are burning too even though the timer is set to 1s (I'm still using fireballs as lock function)

MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found.
  at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x006e0] in <d49d4cb128564ee1b54a84338c98d353>:0 
  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x0001e] in <50b97fea633246a58f1593ad66ad4056>:0 
UnityEngine.Component:SendMessage_Injected(IntPtr, ManagedSpanWrapper&, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
Oxide.Plugins.RoadBradley:InitializeCustomTankDeath(BradleyAPC, RoadBradleyController)
Oxide.Plugins.RoadBradley:OnEntityDestroy(BradleyAPC)
Oxide.Plugins.RoadBradley:DirectCallHook(String, Object&, Object[])
Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[])
Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
Oxide.Core.OxideMod:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object)
BradleyAPC:OnDied(HitInfo)
BaseCombatEntity:Die(HitInfo)
BaseCombatEntity:Hurt(HitInfo)
BradleyAPC:Hurt(HitInfo)
BaseCombatEntity:OnAttacked(HitInfo)
BradleyAPC:OnAttacked(HitInfo)
DamageUtil:RadiusDamage(BaseEntity, BaseEntity, Vector3, Single, Single, List`1, Int32, Boolean, Boolean, Boolean, Boolean, List`1, Boolean, Boolean, BaseEntity)
TimedExplosive:Explode(Vector3)
TimedExplosive:Explode()
TimedExplosive:ProjectileImpact(RaycastHit, Vector3)
ServerProjectile:ProcessHit(RaycastHit, BaseEntity, Vector3)
ServerProjectile:DoHitDetection(Vector3, Single)
ServerProjectile:DoMovement()
ServerProjectile:FixedUpdate()

 

ThePitereq

Posted

Hey! Please change the locking system now to custom one as it shouldnt print issues. I've updated it so the codelock is removed just when the time runs out.
I'm unavailable for the next week and can't push plugin updates. Sorry! Will be fixed when i'll get back home.

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