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Since rust update

Work in Progress 3.0.7

MrLiquid
MrLiquid

Posted

ArgumentNullException: Value cannot be null.
Parameter name: collider2
  at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 
  at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 
  at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 
  at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 
  at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

ArgumentNullException: Value cannot be null.
Parameter name: collider2
  at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <e1898f19ba87427ea84745d244a59999>:0 
  at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore) [0x00039] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 
  at UnityEngine.Physics.IgnoreCollision (UnityEngine.Collider collider1, UnityEngine.Collider collider2) [0x00001] in <07c6fbf1fe0e4b3eb63be235cbf15a7d>:0 
  at Oxide.Plugins.Convoy+CollisionDisabler.IgnoreCollider (UnityEngine.Collider otherCollider, Oxide.Plugins.Convoy+ConvoyPathVehicle convoyPathVehicle) [0x0004c] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 
  at Oxide.Plugins.Convoy+CollisionDisabler.OnCollisionEnter (UnityEngine.Collision collision) [0x000cc] in <ffd5fca8696646dda3b2ac4917aff9ee>:0 
UnityEngine.Physics:SendOnCollisionEnter_Injected(IntPtr, Collision)
UnityEngine.Physics:SendOnCollisionEnter(Component, Collision)
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)


Seeing this in server log

Adem

Posted

Changed Status from Pending to Work in Progress

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