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Start event - then my client crashes

Fixed 2.0.1 2.0.2

DrayTemplar
DrayTemplar

Posted

I get the below error message in console:

 

AssertionException: FileStorage cache contains a null file

Assertion failure. Value was False

Expected: True

at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <50b97fea633246a58f1593ad66ad4056>:0

at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in <50b97fea633246a58f1593ad66ad4056>:0

at FileStorage.Find (FileStorage+Slot slot, System.Nullable`1[T] crc) [0x0001c] in <611812a62cca43449aaf75ad7610c1b6>:0

at FileStorage.Get (NetworkableId entityId, System.UInt64 part, System.UInt32 crc) [0x00013] in <611812a62cca43449aaf75ad7610c1b6>:0

at BaseEntity.SendRequestedFile (Network.Connection connection, System.UInt64 part, System.UInt32 crc) [0x00000] in <611812a62cca43449aaf75ad7610c1b6>:0

at ServerFileRequestQueue.Send (ServerFileRequestQueue+ConnectionState state, ServerFileRequestQueue+QueuedRequest& request) [0x0000e] in <611812a62cca43449aaf75ad7610c1b6>:0

at ServerFileRequestQueue.Request (Network.Connection connection, BaseEntity entity, System.UInt64 part, System.UInt32 crc) [0x000cc] in <611812a62cca43449aaf75ad7610c1b6>:0

at BaseEntity.SV_RequestFile (BaseEntity+RPCMessage msg) [0x00018] in <611812a62cca43449aaf75ad7610c1b6>:0

at BaseEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001a5] in <611812a62cca43449aaf75ad7610c1b6>:0

UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

BaseEntity:OnRpcMessage(BasePlayer, UInt32, Message)

CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)

BaseEntity:SV_RPCMessage(UInt32, Message)

ServerMgr:OnRPCMessage(Message)

ServerMgr:OnNetworkMessage(Message)

Facepunch.Network.Raknet.Server:ProcessRead(NetRead)

Network.BaseNetwork:Cycle()

ServerMgr:Update()

Iftebinjan

Posted (edited)

Thanks for sending the error, it helped a lot. This was caused by the latest Rust update. It's fixed in 2.0.2, just update the plugin and it should work fine.
 

Edited by Iftebinjan
  • Love 1
Iftebinjan

Posted

Changed Status from Pending to Fixed
Changed Fixed In from Not set to 2.0.2

  • Love 1

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