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JetPack Causing Exception Disconnect

Work in Progress 1.3.9

Willy Wonka
Willy Wonka

Posted

Players reporting disconnects when flying with the jetpack.  Not doing any weapon swapping, just flying

 

image.png

Adem

Posted

Changed Status from Pending to Work in Progress

Adem

Posted

Hey! Judging by the error, this seems to happen either when someone shoots at the jetpack or when a player using the jetpack shoots at something. Could you please record a video showing the issue so I can figure out how to reproduce it?

Willy Wonka

Posted

You can see it start that new turn animation twice which freezes their movement

DrayTemplar

Posted

also getting user reports of 

Exception (cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)

 

DrayTemplar

Posted (edited)

server log also show

(cs:170545): NullReferenceException: Object reference not set to an instance of an object. PlayerWalkMovement.%1445756e5f91437ddf0f8553f3e429512621cd25 () (at <00000000000000000000000000000000>:0) BaseProjectile.%6a3bd8c3908bd710efde4c487c96ba0bcc074478 () (at <00000000000000000000000000000000>:0) BaseProjectile.%05c477835766fededda220dd4863cc6fbb01456e () (at <00000000000000000000000000000000>:0) BasePlayer.%cf791d317f3c163a05c77961083ed753260eb8c0 () (at <00000000000000000000000000000000>:0) BasePlayer.%77379cc3c3fc7fa70c9bc16accdf47d67bf1172f () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)

Edited by DrayTemplar

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