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これは公式が悪いの?

Pending V1.6

kamo
kamo

Posted

Hello, I'm using your map MiniRomania (V1.6). On my server, the Large Oil Rig appears to have no navmesh at all (RustNav), while the Small Oil Rig works fine.

Symptoms:

  • After opening the locked crate at the Large Oil Rig, the NPCs dropped by the CH47 stay where they land. They shoot when I get close but never move.
  • Running 'spawn scientistnpc_oilrig' on the Large Oil Rig (helipad and other floors) spawns the NPC half-sunk into the floor, and it does not move.
  • On the Small Oil Rig the same steps work: the NPC stands correctly on the floor and walks around.

What I checked:

  • RustNav.Draw shows blue navmesh polygons over the whole Small Oil Rig (including the helipad), but nothing at all on the Large Oil Rig. It draws normally on a nearby island.
  • Deleting and regenerating the navmesh file (MiniRomaniaV1.6.289.navmesh) gave the same result.
  • Removing plugins did not change it.

Environment: Rust November 2026 build, Oxide, Deep Sea feature enabled. Large rig is at about (-1225, 36, -1221); small rig at about (1250, 30, 1250).

Could you please check the Large Oil Rig in the map so that a navmesh is generated for it? I can send screenshots. Thank you.

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Ionut Shiro

Posted

Good morning

It is a procedural monument not a custom one so i cannot add/remove navmesh / NPCs or any elements from it.

kamo

Posted

Hello, and thank you very much for getting back to me so quickly.

I understand now that the Large Oil Rig is a procedurally generated monument, not a custom one, so navmesh and NPCs can't be added or changed on the map side. I really appreciate you taking the time to explain this and look into it for me.

I'll keep investigating on my server (starting with testing without any plugins) to find out whether something on my side is causing it. If I find the cause, I'll be glad to share it in case it helps other server owners using your map.

Thank you again for your kindness, and for creating such a lovely map. My players enjoy it very much.

Best regards

kamo

Posted

Hello again, and thank you once more for your help.

A short update: I tested the server with no plugins at all and a freshly regenerated navmesh file, and the result is the same. RustNav.Draw shows navmesh on the Small Oil Rig and on nearby islands, but nothing on the Large Oil Rig. So it does not seem to be caused by my plugins.

Since it is a procedurally generated monument, I'll leave it as it is for now and hope a future Rust update improves it. I just wanted to share the result in case it helps other server owners.

Thank you very much for your time and kindness.

Best regards

Ionut Shiro

Posted

No worries and thank you for your feedback!

There is no topology that would impact it and i tried rotating and moving it to a different location but the outcome is the same so i can only assume it's a facepunch bug since map wise there is nothing that impacts it or that i can modify it

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