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Convoy plugin getting stuck on bridges

Pending 2.4.20

Shaney
Shaney

Posted

There is a bridge at Launch Site that the Convoy plugin gets stuck on and won't move for the duration of the timer. I jumped onto Rustedit to take a look and came across Roads going to the sky on the problem bridge and another. here is a screenshot. The other bridge is to the right of this screenshot other side of Launch Site. I thought i got them both in the same shot. but obviously not lol.

2026-11-04-13-39-27.jpg

Bxrflip

Posted

ah, yeah, that was a workaround when the travelling vendor was introduced to the game; the ring road needs to be a certain size in order for the travelling vendor to spawn on it. Raising those nodes up like that increases the distance between them, adding to the 'length' of the ring road, and when the map loads into the game, the game renders the paths snapped back down onto the terrain, but still reads the road distance as being long enough to make the travelling vendor spawn.

You can select the raised nodes and snap them to the terrain and save as a new file so the convoy plugin will work, but travelling vendor will no longer spawn (unless they changed that at some point in the last couple years, I don't keep up with all the commits)

Bxrflip

Posted

Honestly, now that harmony support is integrated with oxide, I should probably do the workaround with a plugin instead. This was just the best I could come up with at the time.

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