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Regarding Lockout

Pending 3.2.2

maxalt
maxalt

Posted (edited)

I may have asked a similar question about a year ago, but I'd like to ask again.

With the settings in the attached file, is Lockout currently functioning?

Recently, some players have reported that the Lockout UI does not appear after they successfully complete a purchased Raidable Base.

Does Lockout not apply to purchased Raidable Bases? Or is Lockout only applied when players complete automatically spawned Raidable Bases?

I'm currently using your plugin on a custom map, and I've encountered an issue where some Raidable Bases spawn partially inside custom monuments, making them impossible to complete.

Because of this, I advised affected players to use the /rbe despawn command to despawn the problematic base and then purchase another one.

However, they reported that despawning the base triggers the Buyable Cooldown, preventing them from purchasing another base immediately.

Is there any workaround that would allow players to purchase another Raidable Base immediately after despawning one?

Thank you for your help!


Additional note: I've currently disabled Buyable Cooldown, but since Lockout doesn't seem to apply to purchased Raidable Bases, players can now repeatedly purchase and complete them without any cooldown.

RaidableBases.json

Edited by maxalt
nivex

Posted

heya, your lockouts are configured properly. 

lockout ui should not appear after completing a purchased event.

lockouts are given to automatically spawned events.

custom monuments require a monument marker and building/monument topology to cover the bounds of the entire monument or it will not be blocked properly. if events can spawn partially inside of monuments then this is why.

you have 5 workarounds:

  1. ensure it has a monument marker, seen by a visible name on the in-game map. if it has this, then only its topology needs to be fixed. this is not ideal for your current wipe.
  2. block them using Block Spawns At Positions in the config. next update will let you block by grid as well.
  3. spawn cupboard.tool at the position to block RB events in that area. this is the easiest solution.
  4. allow players to reset their buyable cooldowns by using /buyraid reset when Reset Cooldown Costs are enabled. not ideal. #3 is the easiest solution.
  5. increase Extra Distance To Spawn From Monuments beyond 100 meters, but that's not ideal as it affects all monuments, and it's not recommend to set this above 50 for that reason.

there is no way to bypass a buyable cooldown being set when using /rbe despawn. I can add an option for that in the next update.

 

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