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about damage trigger

Pending 1.3.7

hid333
hid333

Posted

I would like to report an issue regarding SimplePVE and RustEdit damage/radiation trigger prefabs.
On some custom maps, map creators use damage areas, hazardous floors, lava, and similar environmental hazards. Many of these are
created using the standard damage trigger prefabs documented on the Facepunch Wiki.

For example:

Damage Triggers
https://wiki.facepunch.com/rust/Volume_Prefabs#damagetriggers

  • Damage Trigger Low
  • Damage Trigger Mid
  • Damage Trigger High
  • Damage Trigger Death

Radiation Spheres
https://wiki.facepunch.com/rust/Volume_Prefabs#radiationspheres

  • Radiation Low
  • Radiation Med
  • Radiation High

These prefabs can also be found in the RustEdit prefab list.
The problem is that when SimplePVE is enabled, some of these environmental damage triggers are also blocked by the PVE damage protection.

Because of this, custom maps that intentionally use hazardous areas do not behave as expected. For example, a floor or lava area configured with Damage Trigger High may cause no damage at all while SimplePVE is active.

Radiation triggers can also be affected depending on how the damage is processed.
Would it be possible to officially support these RustEdit environmental triggers?

A possible approach would be to detect damage originating from the standard RustEdit/world TriggerHurt / TriggerHurtEx damage volumes, or from prefabs under the standard hurt-trigger prefab path, and allow that environmental damage before applying the normal PVE damage-blocking logic.

It would be important that this exception applies only to world/environmental damage, so normal player-vs-player, trap, NPC, turret, and vehicle damage would still continue through the existing SimplePVE rules.

In short:

  • Allow standard RustEdit Damage Trigger Low / Mid / High / Death damage
  • Allow normal Radiation Low / Med / High behavior
  • Keep existing SimplePVE PvP protection unchanged
  • Treat these as environmental/world damage rather than PvP damage

Some custom maps rely heavily on these standard Facepunch/RustEdit trigger prefabs, so official support would be very helpful.
Thank you for your work on SimplePVE and for considering this request.

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