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Latest update

Pending 2.2.1

MrLiquid
MrLiquid

Posted

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <b17dd6febf1c46a49bf1a16d56ed6597>:0
at InvokeHandlerBase1[T].DoTick () [0x00120] in <9af42e0489ee47e08d6c7099c5bb8736>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0

I suspect the update broken it

 

BossMonster’s animal summon ability assumed the spawned animal always had a fully initialized AI brain. It immediately accessed:

animal.brain.Senses.Memory.SetKnown(...)

If the brain, senses, or memory was missing, that caused the repeated RadiusActions() exception. Newer Gen2 animals also use a different AI system, so the legacy assumption was unsafe.

 

aimacak

Posted

1 hour ago, MrLiquid said:

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <b17dd6febf1c46a49bf1a16d56ed6597>:0
at InvokeHandlerBase1[T].DoTick () [0x00120] in <9af42e0489ee47e08d6c7099c5bb8736>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0

I suspect the update broken it

 

BossMonster’s animal summon ability assumed the spawned animal always had a fully initialized AI brain. It immediately accessed:

animal.brain.Senses.Memory.SetKnown(...)

If the brain, senses, or memory was missing, that caused the repeated RadiusActions() exception. Newer Gen2 animals also use a different AI system, so the legacy assumption was unsafe.

 

Hello, you're right, it's because of the animal update, KpucTaJI is due to finish AnimalSpawn and BossMonster soon.

Stormo

Posted

After the global update, my players started complaining that sometimes when they kill a boss, the boss's backpack falls through the ground. I honestly don't know what to do. The map is a regular procedurally generated map.

I disabled the option that removes the corpse after death, and I noticed that the boss's corpse also occasionally falls through the terrain.

Does anyone know how this can be fixed? Any suggestions would be greatly appreciated.

 

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