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Bodies and backpacks falling through the map after death

Pending 2.2.1

9527
9527

Posted

Hi, I noticed that after a kill, bodies and backpacks tend to clip through the floor and fall underneath the map. This leaves players unable to retrieve their loot.

Is there any known workaround, configuration, or a way to fix this issue for both bodies and backpacks? Thank you!

aimacak

Posted

11 hours ago, 9527 said:

Hi, I noticed that after a kill, bodies and backpacks tend to clip through the floor and fall underneath the map. This leaves players unable to retrieve their loot.

Is there any known workaround, configuration, or a way to fix this issue for both bodies and backpacks? Thank you!

Hello, actually NpcSpawn, which uses the BossMonster plugin, does nothing with these bags, it just removes the corpse of the npc, Rust does everything else.

This has already been discussed, perhaps sometime later, when some functionality of bags is added, this moment can also be played, but it may not be...
It's important that you understand what I mean correctly.
But out of my interest, I ask if you know how to accurately reproduce this situation?

9527

Posted

I see, it's really easy to trigger if the map terrain is uneven.
 

252490_28.jpg

2026-07-22_040651.png

aimacak

Posted

Oh, thanks.. but you wrote that your bags are missing, but you don't even have the removal of corpses from Bosses enabled, these corpses have been bugged in textures for all the 6 years that I've known rust.

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