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Lag issue

Pending 1.6.7

Cuda
Cuda

Posted

When Airfield Event closes, it creates a lag and rubberbanding issue. Prior to the navmesh update, it was fine. For my mods, I had to have the events close in batches. Everything closing in one frame is now a means to create lag. Not sure if your plugin does this but I hope this helps.

Cuda

Posted

It also appears that now when the chinook drops Bradley off, an extra locked crate is spawned.

Fruster

Posted

Hey! Thank you, I'll check this.

Cuda

Posted

Update:
AirfieldEvent v1.6.7: I received a Packet Flooding: Player Tick kick immediately when the event cargo plane flew off the map. In latest.log, [AirfieldEvent] Cargo plane flew off the map is directly followed by my Player Tick flooding kick. Server saves immediately beforehand were normal/fast. This has only been observed once so far, so I'm reporting it as a correlation rather than confirmed causation.

Fruster

Posted

I wonder, were there no lags in the previous version?

Cuda

Posted

I didn't see any lag on the previous version

Cuda

Posted

The Facepunch.Pool pooling system changed about 5–6 months ago. It could be related to that.
You might also be spawning things into the Rust world too quickly.
Send me the exact error code so I can give you some ideas if the issue is still happening.
Once you read data from the game, you shouldn’t keep reading the same data over and over again.
You should only update the dictionary you created when something changes in the Rust world, using hooks.

Hagen sent this to me on discord in the server owners section.

Fruster

Posted

Regarding the lag at the end of the event: theoretically, if there are many entities and they are all removed in a single frame, lag could occur—it depends on your configuration, but I can optimize this. As for the issue with an extra crate dropping from the Chinook, I didn't quite understand that part and haven't been able to reproduce the problem.

Cuda

Posted (edited)

I will screenshot it when the event starts again but the chinook that brings Bradley to the airfield drops a locked crate as well as Bradley. I have Chinook Drop Randomizer plug-in so it may be related to that.

 

Edited by Cuda

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