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Lag issue

Pending 1.6.7

Cuda
Cuda

Posted

When Airfield Event closes, it creates a lag and rubberbanding issue. Prior to the navmesh update, it was fine. For my mods, I had to have the events close in batches. Everything closing in one frame is now a means to create lag. Not sure if your plugin does this but I hope this helps.

Cuda

Posted

It also appears that now when the chinook drops Bradley off, an extra locked crate is spawned.

Fruster

Posted

Hey! Thank you, I'll check this.

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