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server cannot start/Freeze

Pending 3.4.4

Ryuu
Ryuu

Posted

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

  • Like 1
aimacak

Posted

35 minutes ago, Ryuu said:

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

Hello, try 3.4.4 version of NpcSpawn, all must be fixed

  • Like 1
Luuxen

Posted

7 hours ago, Ryuu said:

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

  • Like 1
Ryuu

Posted

4 hours ago, Luuxen said:

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

 

11 hours ago, aimacak said:

Hello, try 3.4.4 version of NpcSpawn, all must be fixed

Thank you all for your replies, but yes, I’m running version 3.4.4 and the problem still persists.
The solution are to use
`-useOldNavmesh`
remove the plugin
or follow Luuxen’s method of preventing the plugin from loading when the server starts

I'm not sure if this is caused by other plugins related to NPC spawning?

  • Like 1
pagan

Posted

Good afternoon, it’s the same thing: the server freezes and won't load.

[NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0
[NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0
[NpcSpawn] 1629 railway positions found
[NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0
[NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0
[NpcSpawn] 1629 railway positions found

  • Like 1
Ryuu

Posted

8 hours ago, Luuxen said:

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

I tested the latest 3.4.4, again, and the server still freezes right after it finishes booting up (even though I’ve installed the latest versions of Convoy and BossMonster).

and everything works fine after uninstalling NPCSpawn.
I also tested @Luuxen's method a few more times, but the server still freezes after being restarted.
Thank you in advance for your help.
 

  • Like 1
Luuxen

Posted

I had the same issue this morning again, figured out that BossMonster broke the bootcycle, and without that it boots as it should! just a heads up

  • Like 1
aimacak

Posted

Check updates for NpcSpawn, BetterNpc and BossMonster, please.

  • Like 2
Luuxen

Posted

13 hours ago, aimacak said:

Check updates for NpcSpawn, BetterNpc and BossMonster, please.

It works again yes thank you 👍

  • Love 1
pagan

Posted

NpcSpawn 3.4.5
The server stopped loading again. I removed the plugin and rebooted, and everything is working. The server won't load with the plugin installed; I'll probably have to write a fix myself—I don't see any other way to resolve the situation...

Ryuu

Posted

36 minutes ago, pagan said:

NpcSpawn 3.4.5
The server stopped loading again. I removed the plugin and rebooted, and everything is working. The server won't load with the plugin installed; I'll probably have to write a fix myself—I don't see any other way to resolve the situation...

Have you updated any other plugins? something like BossMonster or Convoy

aimacak

Posted

1 hour ago, pagan said:

NpcSpawn 3.4.5
The server stopped loading again. I removed the plugin and rebooted, and everything is working. The server won't load with the plugin installed; I'll probably have to write a fix myself—I don't see any other way to resolve the situation...

Can you add me in discord for realtime discuss? @shrpndfcsd

If not, please let me know which of your plugins use random NPC spawning on the map—such as BossMonster. Ryuu asked a valid question; NpcSpawn itself didn't cause these issues, but the problem arose because NpcSpawn couldn't generate biome-specific spawn locations in time during server startup due to the lengthy process of generating the new navmesh. Consequently, if BossMonster attempted to find a random spawn point, the search would enter an infinite loop. All these nuances have been addressed in the latest plugin versions. Checks for the new navmesh generation were added to NpcSpawn so that it only begins generating biome spawn points once that process is complete; meanwhile, BossMonster now checks for NpcSpawn's full initialization and features improved position-finding code to completely prevent infinite loops.

  • Like 1
  • Love 1
pagan

Posted

Hello, thanks for the reply 🙂 I don't mean to offend you; I’m just reporting an issue I’ve encountered. If there were no problem, I’d say everything is fine. I could add you on Discord, but since we speak different languages, I think it would be hard for us to understand each other.
Thanks for the information—you might be right. I do have BossMonster installed, so I’ll check your suggested solution and the versions of all my plugins. What confuses me, though, is that everything launches and works perfectly on my local server (using an exact copy of the map and save files). Regarding the fix: I noticed that if I remove the NpcSpawn plugin and then load it after the other plugins have started, everything works fine. I considered having the plugin unload upon initial startup and then reloading it via another management plugin of mine, but I don't want to make changes without permission—after all, it’s your product. Anyway, thanks for the answers. Have a great day 🙂

  • Like 1
aimacak

Posted (edited)

4 hours ago, pagan said:

Hello, thanks for the reply 🙂 I don't mean to offend you; I’m just reporting an issue I’ve encountered. If there were no problem, I’d say everything is fine. I could add you on Discord, but since we speak different languages, I think it would be hard for us to understand each other.
Thanks for the information—you might be right. I do have BossMonster installed, so I’ll check your suggested solution and the versions of all my plugins. What confuses me, though, is that everything launches and works perfectly on my local server (using an exact copy of the map and save files). Regarding the fix: I noticed that if I remove the NpcSpawn plugin and then load it after the other plugins have started, everything works fine. I considered having the plugin unload upon initial startup and then reloading it via another management plugin of mine, but I don't want to make changes without permission—after all, it’s your product. Anyway, thanks for the answers. Have a great day 🙂

Actually, my language differs from almost all users who seek support, sooner or later understanding appears 🙂 Anyway, it's easier to solve problems there because of the specifics of the forum..
I just want to understand the situation, and I ask you to double-check everything, because there are several feedback from other users, but I also always admit that the error may be on the side of the plugin, especially when such large-scale changes are made to the game in the middle of the month.
You can attach the error logs, or at least, as you already did, a message after loading NpcSpawn with the number of found biome positions, but after first loading after server restart.
Have a great day too 😉

Edited by aimacak

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