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server cannot start/Freeze

Pending 3.4.4

Ryuu
Ryuu

Posted

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

  • Like 1
aimacak

Posted

35 minutes ago, Ryuu said:

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

Hello, try 3.4.4 version of NpcSpawn, all must be fixed

Luuxen

Posted

7 hours ago, Ryuu said:

09/18 01:49:54 | [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0

09/18 01:49:54 | [NpcSpawn] List of road positions: ExtraWide = 1397, Standard = 2054, ExtraNarrow = 0

09/18 01:49:54 | [NpcSpawn] 2696 railway positions found

server runs normally after removing the plugin or using `-useOldNavmesh`

It's probably still an issue with the new navigation, FYI and thanks

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

  • Like 1
Ryuu

Posted

4 hours ago, Luuxen said:

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

 

11 hours ago, aimacak said:

Hello, try 3.4.4 version of NpcSpawn, all must be fixed

Thank you all for your replies, but yes, I’m running version 3.4.4 and the problem still persists.
The solution are to use
`-useOldNavmesh`
remove the plugin
or follow Luuxen’s method of preventing the plugin from loading when the server starts

I'm not sure if this is caused by other plugins related to NPC spawning?

  • Like 1
pagan

Posted

Good afternoon, it’s the same thing: the server freezes and won't load.

[NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0
[NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0
[NpcSpawn] 1629 railway positions found
[NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0
[NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0
[NpcSpawn] 1629 railway positions found

  • Like 1
Ryuu

Posted

8 hours ago, Luuxen said:

same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded.. 

I tested the latest 3.4.4, again, and the server still freezes right after it finishes booting up (even though I’ve installed the latest versions of Convoy and BossMonster).

and everything works fine after uninstalling NPCSpawn.
I also tested @Luuxen's method a few more times, but the server still freezes after being restarted.
Thank you in advance for your help.
 

  • Like 1
Luuxen

Posted

I had the same issue this morning again, figured out that BossMonster broke the bootcycle, and without that it boots as it should! just a heads up

  • Like 1
aimacak

Posted

Check updates for NpcSpawn, BetterNpc and BossMonster, please.

  • Like 2

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