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map navigation problem for npc/animals

Pending 1.2.6

LEL
LEL

Posted

they wont leave the street and when they do they float and get stuck like you see with deer. in second SSScreenshot2026-09-15061616.png.8877c240f0cd64f5bc1df578f9dde380.png😞 any fix for this?

Screenshot 2026-09-15 061616.png

Screenshot 2026-09-15 062710.png

  • Confused 1
J4V1

Posted

Thanks for reporting this and providing the screenshot.

I’ve checked the area shown in the image; the terrain and the road are correctly aligned, so there doesn't appear to be any obvious issue with the map's terrain or road elevation.

I am currently investigating whether this is related to ZombieHorde and recent changes to Rust and NavMesh. Facepunch has made several recent modifications to the NPC navigation system, and since ZombieHorde uses its own custom AI and navigation logic, there could be a conflict between the plugin and the current version of Rust.

Could you let me know if you are using ZombieHorde? If possible, I would also appreciate a screenshot or the exact location where the zombies are getting stuck or floating.

I will investigate the matter thoroughly to determine if the issue stems from the map or from the NPC navigation/plugin.

Thanks again for the heads-up.

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