Jump to content

Floating grass

Fixed 2.0.0 3.0.0

Uncle Theodore

Posted

That's not a prefab thing — it's the terrain splat. Grass comes from the Ground layer, and Alpha only cuts the mesh, so grass keeps growing over the hole.

In RustEdit:

Terrain painter → Splat → Gravel, brush strength 100%. Paint the whole footprint, over the hole and 2–3 m past the walls.

Topology → add Building, remove Field and Forest on the same area.

Uncle Theodore

Posted

I'm baking the terrain modifiers into the prefab so this is automatic on placement — do the quick paint above, or wait for the free update on the Codefling page.

Uncle Theodore

Posted

Update — I dug into this and the real cause is Topology, not the splat. The prefab's ground splats are fine; what it's missing is a topology modifier, so the map generator still spawns vegetation across the footprint.

Uncle Theodore

Posted

Sorry for the back and forth 😅 — ignore my topology post, my first guess was right after all. It's the splat: the prefab has Sand under that area, and sand spawns grass on its own. Nothing wrong on your end.

Two options: paint Rock over the footprint at 100% brush strength (a couple of passes, including over the hole), or wait — I'm uploading a fixed version of the prefab shortly, free update on the Codefling page.

Uncle Theodore

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In from 2.0.0 to 3.0.0

Uncle Theodore

Posted

Fixed in v3.0 — grab the update from the Codefling page.

  • Like 1

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3m
Total downloads
Customers
12k
Customers served
Files Sold
170.9k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.