Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

After extensive testing, I wasn't able to reproduce the bug, with or without any changes made to the river.

Also, turns out that the water trigger isn't for adding, but for removing water, so it was right after all, not including it.

I'm fairly certain the issue lies either with rustedit not properly placing the prefab or is some problem with the Rust code itself.

I've put some troubleshooting tips into the changelog, so try to nudge one or two river nodes around a little bit and see if that fixes it.

Share this comment

Link to comment

About Us

Codefling is a forward-thinking platform for developers to share and monetize their work from plugins to game assets and everything in-between.

7,043 files sold to 629 customers and $102,020 of payments processed this year!

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.