Followers 2 Bug with water By TOP-ic, January 12 in CUSTOMS BIG RED WAREHOUSE from Escape From Tarkov Can't Reproduce 1.1 1.2 Report reply TOP-ic Posted January 12 There doesn't seem to be a water trigger. Quote Share this comment Link to comment Report reply Soggy Posted January 12 On it! Really weird tho, when I tested it, I swam normally so I removed the extra triggers. Quote Share this comment Link to comment Report reply Soggy Posted January 12 Changed Status from Pending to Work in ProgressChanged Fixed In to Next Version 1 Quote Share this comment Link to comment Report reply Soggy Posted January 12 After extensive testing, I wasn't able to reproduce the bug, with or without any changes made to the river. Also, turns out that the water trigger isn't for adding, but for removing water, so it was right after all, not including it. I'm fairly certain the issue lies either with rustedit not properly placing the prefab or is some problem with the Rust code itself. I've put some troubleshooting tips into the changelog, so try to nudge one or two river nodes around a little bit and see if that fixes it. Quote Share this comment Link to comment Report reply Soggy Posted January 12 Changed Status from Work in Progress to Can't Reproduce Quote Share this comment Link to comment
Report reply TOP-ic Posted January 12 There doesn't seem to be a water trigger. Quote Share this comment Link to comment
Report reply Soggy Posted January 12 On it! Really weird tho, when I tested it, I swam normally so I removed the extra triggers. Quote Share this comment Link to comment
Report reply Soggy Posted January 12 Changed Status from Pending to Work in ProgressChanged Fixed In to Next Version 1 Quote Share this comment Link to comment
Report reply Soggy Posted January 12 After extensive testing, I wasn't able to reproduce the bug, with or without any changes made to the river. Also, turns out that the water trigger isn't for adding, but for removing water, so it was right after all, not including it. I'm fairly certain the issue lies either with rustedit not properly placing the prefab or is some problem with the Rust code itself. I've put some troubleshooting tips into the changelog, so try to nudge one or two river nodes around a little bit and see if that fixes it. Quote Share this comment Link to comment
Report reply Soggy Posted January 12 Changed Status from Work in Progress to Can't Reproduce Quote Share this comment Link to comment