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Realpce

Fixed 0.1.27 Next Version

ProjektEU
ProjektEU

Posted

Good day, is there a way to set a player to ignore other players' turrets? After the update, turrets are also recording other players and now they can also be killed

IIIaKa

Posted

Changed Status from Pending to Work in Progress

IIIaKa

Posted

Hello. RealPVE used to ignore actions from turrets(traps, npc and etc) created by third-party plugins, and the unused "skinID" property was used for identification.
However, with skins now being added to turrets and traps(guntrap), this property is no longer suitable for this purpose.

I created a request to add an alternative property so that RealPVE(and other plugins) can avoid conflicts with other plugins, but I haven't received any response from MrBlue yet.
Therefore, most likely, in the next update I'll have to enable handling for all turrets, including those created by other plugins, which may cause conflicts with other plugins.

IIIaKa

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to Next Version

IIIaKa

Posted

If you have anything else to add regarding this issue, feel free to reply in this thread.
For unrelated questions or issues, please create a new support ticket.

ProjektEU

Posted

ok so it should be in the next update?

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