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The behavior of the tunnel near the outpost is glitchy.

Work in Progress 1.1.1

hid333
hid333

Posted

This might be a side effect of Rust's official game mechanics, but I am reporting it just in case.
I have observed issues—such as rendering glitches and being momentarily dismounted from vehicles—when entering the tunnel a short distance from the Outpost.
Since this issue occurs 100% of the time, it could be due to the game's official mechanics, but I would appreciate it if you could check it out.

・When exiting the tunnel, players, vehicles, and objects inside fail to render.
 (My render distance is set to 2500.)
・When entering or exiting the tunnel while in a vehicle, I am momentarily dismounted, and the vehicle's behavior becomes erratic.

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