Jump to content

adding weapons to turrets

Closed 3.1.7

firefighter5708
firefighter5708

Posted

so im running into a little problem with adding specific guns to the turrets. as general it is just an ak i would like to ad m249 hmlmg and boltys to them as well so it randomly picks but im running into an issue where it spawns just a python so im assuming i did something wrong i have tried it several ways to get it to work with no success so im coming to you to see where i messed up and how i am suppos to do it lol heres what i got atm

"Random Weapons To Use When Unequipped": {
      "rifle.ak"
      "lmg.m249"
      "hmlmg"
      "rifle.bolt"

 

 

i also have attatched my whole nightmare profile since thats the one i am testing on the other ones have no changed atm. thank you in advance

Nightmare Bases.json

nivex

Posted

heya, you were close. you had the item shortnames, but 3 of the weapons were missing the skin list. by default, the skin is 0 (vanilla).

    "Random Weapons To Use When Unequipped": {
      "rifle.ak": [
        0
      ],
      "lmg.m249": [
        0
      ],
      "hmlmg": [
        0
      ],
      "rifle.bolt": [
        0
      ]
    },

Nightmare Bases.json

nivex

Posted

you're welcome, enjoy!

nivex

Posted

Changed Status from Pending to Closed

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
169.5k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.