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rustplugins

Posted (edited)

You say you can create anything, but it's nothing more than a video; it can't even create the simplest item in the game. It's just video ads.

 

NOTE.:This plugin should be distributed for free anyway; users are already required to purchase the vehicles that use it from your separate website.

Edited by rustplugins
Scalbox

Posted (edited)

hi

1) The plugin allows you to generate any item; just add them to the configuration.

2) No, the plugin shouldn't be given away for free! It's not a Karuza plugin; it's a plugin that allows you to generate anything, including Karuza vehicles, natural entities, etc.
So, show respect for the work of others! You're not talking about a 200-line plugin; this is a plugin with almost 20,000 lines and is constantly updated! You could have easily not bought it; no one forced you to.

3) If you want to generate something of your own, you need to add it to the configuration file: create your skinid, assign the name, the prefab to generate, and you'll have the item to generate your stuff.

4) If you have trouble adding an item, write the item you want to add and I'll add it to the plugin, as stated in the plugin description.

Edited by Scalbox
rustplugins

Posted

I respect your desire to help, but I'm only spawning 10 vehicles from a 20,000-line script; you should add a few more—or just include all the free ones from Rust—so that no one makes comments like this. Regards.

 

  • Like 1
Scalbox

Posted

On 09/08/2026 at 14:34, rustplugins said:

Rispetto la tua voglia di aiutare, ma sto generando solo 10 veicoli da uno script di 20.000 righe; dovresti aggiungerne qualcuno in più, o includere tutti quelli gratuiti di Rust, così nessuno farà commenti come questo. Cordiali saluti.

 

Have you looked at the documentation?
There are all the Rust vehicles, all types of nature entities, and many other items.
In total, the plugin has 711 already configured entities.
If you need an item added, as I already wrote, just ask and it will be added.

rustplugins

Posted

Don't just give us the fish—show us how to catch it; don't you have a video? Show us how to add them—where do the 700 items go? Are they inside the plugin? Which code do we use to combine this, or do we create a copy-paste build—and how do we integrate it?

Scalbox

Posted

18 hours ago, rustplugins said:

Don't just give us the fish—show us how to catch it; don't you have a video? Show us how to add them—where do the 700 items go? Are they inside the plugin? Which code do we use to combine this, or do we create a copy-paste build—and how do we integrate it?

read the documentation, it's all written about what you need to do

image.png.8c8979139a403d995e9c3a1c96a2f3b0.png

image.png

rustplugins

Posted

Thanks for the information. Currently, I can save and spawn the JSON file using copy-paste, but players can't do this without copy-paste permission, and that's dangerous.

rustplugins

Posted

They buy the flashbang, but it doesn't work without copy-paste permissions.Please let me know if there is a different way to hang this.

Scalbox

Posted

19 hours ago, rustplugins said:

They buy the flashbang, but it doesn't work without copy-paste permissions.Please let me know if there is a different way to hang this.

in the settings just set "run command as administrator"

Example


 

{
  "Enabled": true,
  "DisplayName": "Spawn Home 1",
  "Description": "Spawn Home 1",
  "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
  "Spawn PrefabName": "",
  "SkinID": 3419609271,
  "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true,
  "Spawn Cooldown (seconds)": 0,
  "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0,
  "Entity Category Type. Default Rust": "Custom",
  "Align the entity with the player's direction. Default false": false,
  "Reverse the player's direction for entity generation. Default false": false,
  "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false,
  "Can Pick Up Entity. Default false": false,
  "Spawn Position Offset": {
    "Right": 0.0,
    "Forward": 0.0,
    "Up": 0.0
  },
  "Spawn Rotation Offset": {
    "X": 0.0,
    "Y": 0.0,
    "Z": 0.0
  },
  "Custom Radius Check": 0.0,
  "Execute Player Commands": [
    "chat.say \"/paste <BASE_NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\""
  ],
  "Execute Player Commands As Admin": true,
  "Execute Server Commands": [],
  "Allow spawning entity only where you have Building Privilege. (Default: False)": false,
  "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true,
  "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100,
  "Allow Spawn in Monuments. (Default: FALSE)": false,
  "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
  "Disable Spawn On Road/Rails. (Default: FALSE)": true,
  "Minimum spawn distance from Road/Rails. (Default: 0)": 20,
  "Spawn Only Outside": true,
  "Dont Spawn In Water": true,
  "Requires Water": false,
  "Minimum Water Depth": 0.0,
  "No Damage": false,
  "No Damage - Allow Decay Damage": false
},

I created a new skin with the house design, you can also find them on steam, and when the item is throw the base will be pasted by running this command

 

"Execute Commands": [
  "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\""
],

 

for skin

You can search for them here
https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated&section=readytouseitems&requiredtags[]=version3

or there are 6 created by me
https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271
https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489
https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668
https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965
https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246
https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437

or you can create your own icons with this tool
https://codefling.com/tools/custom-icon-creator

maybe if you search there are also free tools

----------------------------------------------------------------------------------------------------

An update will be released soon to make base spawning much easier.

----------------------------------------------------------------------------------------------------


{
  "Enabled": true,
  "DisplayName": "Spawn Home 1",
  "Description": "Spawn Home 1",
  "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
  "Spawn PrefabName": "",
  "SkinID": 3419609271,
  "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true,
  "Spawn Cooldown (seconds)": 0,
  "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0,
  "Entity Category Type. Default Rust": "Custom",
  "Align the entity with the player's direction. Default false": false,
  "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false,
  "Can Pick Up Entity. Default false": false,
  "Spawn Position Offset": {
    "Right": 0.0,
    "Forward": 0.0,
    "Up": 0.0
  },
  "Spawn Rotation Offset": {
    "X": 0.0,
    "Y": 0.0,
    "Z": 0.0
  },
  "Custom Radius Check": 0.0,
  "Execute Player Commands": [
    "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\""
  ],
  "Execute Player Commands As Admin": true,
  "Execute Server Commands": [],
  "Allow spawning entity only where you have Building Privilege. (Default: False)": false,
  "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true,
  "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100,
  "Allow Spawn in Monuments. (Default: FALSE)": false,
  "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
  "Disable Spawn On Road/Rails. (Default: FALSE)": true,
  "Minimum spawn distance from Road/Rails. (Default: 0)": 20,
  "Spawn Only Outside": true,
  "Dont Spawn In Water": true,
  "Requires Water": false,
  "Minimum Water Depth": 0.0,
  "No Damage": false,
  "No Damage - Allow Decay Damage": false
},

 

rustplugins

Posted

Thank you very much; I spent last night until morning writing a new plugin bridge, which added even more features—but thank you regardless. Your understanding is truly appreciated. Tomorrow, I will withdraw all negative feedback and post a thank-you note. Best regards.

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