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Console Error

Pending 1.4.1

Teastick
Teastick

Posted

any idea whats causing this error?

 

System.NullReferenceException: Object reference not set to an instance of an object

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)

at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.Think (System.Single delta) [0x00085] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.DoThink () [0x0000d] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAnimalNPC.TryThink () [0x00023] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

Razor

Posted

41 minutes ago, Teastick said:

any idea whats causing this error?

 

System.NullReferenceException: Object reference not set to an instance of an object

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)

at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)

at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.Think (System.Single delta) [0x00085] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAIBrain.DoThink () [0x0000d] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at BaseAnimalNPC.TryThink () [0x00023] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e6595f6dcb64d5da96b4230eef5dd88>:0

Brain is disabled on animals in animal farm so do not think it would be coming from there.

 

Teastick

Posted

oh ok thanks , it must be one of my other animal plugins then i just noticed the error popping up while helping a player set up his animal farms 

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