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Modification to the railway

Fixed 1.47 1.49

SpookyBoo12

Posted

There are too many wagons on that bridge and no area where you can divert them to another railway track. If there could be a change or improvement on that side, it would be great. The map is brilliant. 

  • Love 1
Neighigh

Posted

I'm actually planning out a new extended railway for next update ❤️ 
It's a big one so won't be ready till closer to next forced wipe, but the plan is to get some railways to as many islands as I can.
For now, the only purpose of the wagons is to make trainyard relevent. But plan is to make some connecting railways that don't disturb nautical travelling.

Will post pics here as I update. Thank you for the purchase and the interest in improving the map! ❤️ 

  • Love 1
Neighigh

Posted

Changed Status from Pending to Work in Progress

Neighigh

Posted

Railplan Update Legend
-Red Line is what we have now
-Green lines are what I have built so far
-Blue Lines are rails I plan to build over the next few days
-Yellow lines are bridges and tunnels I plan to build


Just a quick rough guide for where this is going. There should be 4 new places to pick up trains, aiming for a 5th near the western harbor but it's pretty tight over there so no guarantees yet.
The plan integrates the major landmasses into the rail plan. Some islands are left out, like the volcanic north eastern islands and the south eastern airfield island.
I'll have actual screenshots of the rails in a couple days when I'm satisfied with their positions and I start building bridges.
image.png.799c61fd19059e16c81a2f5581127044.png

  • Love 1
Neighigh

Posted

43 minutes ago, SpookyBoo12 said:

And I also discovered two small things.

https://imgur.com/a/Ttnc1UB

Thanks! The first one looks like the new apartments? Easy fix but we'll have to leave it like this until I'm done the railroad tracks.
Second one I can fix easy too, doesn't look too invasive like the first issue so it's safe for now.

Thanks again!

  • Like 1
Neighigh

Posted

Some visual updates from the editor:
image.png.916128c43343da08ef6b43ac2770fc54.png
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image.png.9d3bd3405ab2abe0c9537eee4ba8ead4.png

From here I still have some things I need to do:
-Aesthetic modifications to the bridges
-2 tunnels in north-western region
-Terrain and topology checks
-Playtesting to see if trains run into any obstacles

I have the time to get this all done before wipe, so you should have a new version from me soon ❤️ 

  • Love 1
Neighigh

Posted

Oh, and I did also fix the two issues you mentioned with the apartments and tunnels now too. Thos will be included! 🙂 

SpookyBoo12

Posted

Hey, how's the progress on the map? I wish I could put it on the next wipe now. 

  • Love 1
Neighigh

Posted

Haven't had a chance to finish the tunnels yet but I'm using some time today for them. Will send pics here asap, just a lot to do lately so I've been a little slow to compensate. Promise it will be all ready to go in a couple days here ❤️ 

  • Love 1
Neighigh

Posted

Alrighty, I've got tunnels and bridge improvements to show here:

image.png.f72c1b5ca9466f8ba11c9e2cef7bbcb1.png
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TheArchipelago_V1.482_g_m.png.cb2ca45c58816a13646478f9a14e4d17.png

I am making a couple other QOL adjustments and doing some playtesting over the weekend here to make sure this is 100% ready for release. Otherwise, we're mostly done with the railway upgrades here! ❤️ 

  • Love 1
Neighigh

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to Next Version

SpookyBoo12

Posted

Hello,

I would like to report several issues I found with the railway system on this map after testing it extensively.

The first issue is that there appears to be only a single locomotive spawning on the entire map. This locomotive always spawns on the bridge together with approximately 20 train cars, while the rest of the railway network only has individual train cars spawned on sidings and branch tracks without any locomotive attached to them. As a result, most of the railway system cannot be properly used because there is only one functional train.

Another issue is near the Apartment Complex, where the railway becomes blocked. Instead of allowing the train to continue along the main railway line, the track configuration causes the train to get stuck, preventing it from completing its normal route around the map.

I would also like to make a suggestion regarding the bridge section. Since this bridge is part of the main railway line, having so many train cars spawned there creates a major bottleneck. There is currently no alternative route to bypass this section, so if the bridge is blocked, the entire railway network is effectively blocked as well.

A possible improvement would be to redesign this area by adding a bypass track or an alternate railway connection around the bridge. This would allow trains to continue their route even when the bridge section is occupied by multiple train cars, making the railway system much more reliable and enjoyable for players.

To summarize, the current issues are:

Only one locomotive spawns on the entire map.

The locomotive always spawns on the bridge with around 20 train cars.

Many other train cars spawn across the map on sidings without any locomotive.

The railway near Apartment Complex blocks the main railway route.

The bridge section has no alternate route, so it becomes a complete bottleneck when occupied.

I have attached several screenshots that demonstrate all of these issues.

Thank you for taking the time to look into this. I hope these issues and the suggested improvement can be considered in a future update.

 

 

 

All screenshots and the video can be found here: https://imgur.com/a/HVTvhPq

Neighigh

Posted

Hey no worries, I'll explain!

You're looking for server convars to fix your train spawn ratios:
 

traincar.population - default is 2.3     Controls Population of train cars active on the server

traincar.wagons_per_engine - default is 2     Controls Ratio of wagons to train engines that spawn

Maps do not control the spawn ratio of wagons to engines. But these convars will solve all of your bottleneck and stranded wagons without engines if you make more engines to wagons ratio.



The railway near Apartment Complex blocks the main railway route. - I see this in your video, I didn't run into this myself so I'll go in and see if I can reproduce this and make a fix if I can today. Thank you!

Neighigh

Posted

Changed Status from Fixed to Work in Progress

Neighigh

Posted

54 minutes ago, SpookyBoo12 said:

Hello,

I would like to report several issues I found with the railway system on this map after testing it extensively.

The first issue is that there appears to be only a single locomotive spawning on the entire map. This locomotive always spawns on the bridge together with approximately 20 train cars, while the rest of the railway network only has individual train cars spawned on sidings and branch tracks without any locomotive attached to them. As a result, most of the railway system cannot be properly used because there is only one functional train.

Another issue is near the Apartment Complex, where the railway becomes blocked. Instead of allowing the train to continue along the main railway line, the track configuration causes the train to get stuck, preventing it from completing its normal route around the map.

I would also like to make a suggestion regarding the bridge section. Since this bridge is part of the main railway line, having so many train cars spawned there creates a major bottleneck. There is currently no alternative route to bypass this section, so if the bridge is blocked, the entire railway network is effectively blocked as well.

A possible improvement would be to redesign this area by adding a bypass track or an alternate railway connection around the bridge. This would allow trains to continue their route even when the bridge section is occupied by multiple train cars, making the railway system much more reliable and enjoyable for players.

To summarize, the current issues are:

Only one locomotive spawns on the entire map.

The locomotive always spawns on the bridge with around 20 train cars.

Many other train cars spawn across the map on sidings without any locomotive.

The railway near Apartment Complex blocks the main railway route.

The bridge section has no alternate route, so it becomes a complete bottleneck when occupied.

I have attached several screenshots that demonstrate all of these issues.

Thank you for taking the time to look into this. I hope these issues and the suggested improvement can be considered in a future update.

 

 

 

All screenshots and the video can be found here: https://imgur.com/a/HVTvhPq

New version posted! Give the new version a try with those server convars ❤️ Adding more engines with those convars will help the bottleneck on the big bridge too. 

  • Love 1
Neighigh

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In from 1.48 to 1.49

SpookyBoo12

Posted

The good news is that the train no longer gets stuck at the Apartment Complex, so that issue appears to be fixed.

However, after completing the loop and rejoining the main railway toward the bridge, you start collecting all of the wagons that have accumulated there. This creates a very long train and can cause problems again.

I noticed there is already an alternative track before the bridge, but it currently requires reversing to use it. It would be great if this route could be modified so trains could automatically take it without having to reverse. This would allow trains to bypass the heavily congested bridge section and help distribute the wagons more evenly across the railway network.

I think this would significantly improve the train flow and reduce wagon congestion in that area.

Thank you for your work!

 

 

Video : https://imgur.com/a/5kJZXeS

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